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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsProcedural Generation[generated name goes here]
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Biggerfish
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« on: May 31, 2008, 08:18:23 PM »

Super Late Last Minute Entry Go!

I started this around the start of the competition, but school and procrastination got to me, so I've had to work hard this last weekend to try and get something together. This is also a good excuse as to why I'm not concentrating on the graphics one little bit.

"Generated name goes here" (for lack of a better name), is a small grinding-based (if I can get battles done in time) RPG game. I decided to focus more on the procedural part of the game than gameplay itself (or graphics for that matter), so what I hope I can get is something that is simple, but the content is different enough to make it fun.

So far I have;
-Procedural Maps
-Procedural Dungeon Maps

And am working on
-Inventories/Items
-Monsters
-Battling

The graphics, as I've said, are far from nice-looking, and hardly procedural at all, but if I have time I'll try and make them as nice as I can.

Screenshots;
Map 1
Map 2
Map 3

Wish me luck, I'm hoping to get at least a demo out before the contest ends.
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Robson
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« Reply #1 on: June 01, 2008, 03:30:18 AM »

Good luck! I like the maps. Are they created using cellular automata?
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MekanikDestructiwKommando
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« Reply #2 on: June 04, 2008, 06:05:13 PM »

Any updates?
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There have always been interactive experiences that go beyond entertainment.  For example, if mafia games are too fun for you, then you can always join the mafia.
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